Players have the option to choose from several offensive patterns, including pick-and-rolls, isolation setups, post-ups, and more. (There's full keyboard support, but as with most PC sports titles, we definitely recommend a dual analog gamepad.) You're also free to choose between various full-court, half-court, and zone defenses. Players will fight for position down low, jump into the lane to take charges, feint to throw their man off balance, and in general perform very well. ![]() This is all stuff that appeared in 2004's entry and has been left untouched or only slightly refined (for example, collision detection is somewhat improved). There are only a few real differences.įirst: Stealing is much more realistic. In 2004, it was possible to rack up a ridiculous number of steals per game simply by double-teaming whoever had the ball at any given time. In 2005, a player is required to really keep an eye on the passing lanes and move to intercept. Tying players up in a double almost always results in a quick outlet pass to the open man. Second: The power-hop is no longer the most devastating move in the history of video sports (right up there with the post-combo uppercut from Mike Tyson's Punch-Out!! and any pass play to Bo Jackson in Tecmo Bowl). ![]() Opponents now have a much higher success rate of tying a player up during the hop.
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